[Weekly News Bites D] The One with Silhouette
Working for the weekend.
Weekly Vanguard News Bites D #112
Topics:
New Ride Line! Meguru’s “Gigant Arms, Silhouette” Deck from YouthQuake appears!
Physical Images of the Festival Booster 2023
The Guest is Nakku
Chapter 11 of YouthQuake has Meguru attend a shop tournament to gather Team Mates for the big tournament.
firstDress Chapter 2 has Yu-yu meet Danji during the day of the official tournament. His Deck’s changed since the night the two of them fought at the Amusement Park. What is the reason for him changing his Deck…
Radio Show confirmed
Cray Cross Epic is ongoing
Witches, Wizards and Sorceresses who gather under the Aquamarine. Deep underground is a great deep dark body of water. At the bottom lies a glittering light.
Bushiroad wants to see YOUR Festival Booster Decks
Silhouette Man
Grade 0 / Normal Unit / Brandt Gate – Workeroid
Power 6000
Shield 5000
[AUTO]:When this unit is rode upon, if you went second, draw a card.
Garter, Silhouette
Grade 1 / Normal Unit / Brandt Gate – Workeroid
Power 8000
Shield 5000
[AUTO]:When this unit is placed by riding from “Silhouette Man”, search your deck for up to one “Machineries Factory”, reveal it and put it into hand, and shuffle the deck.
Machineries Factory
Grade 1 / Set Order / Brandt Gate
[ACT](Order Zone):[COST][[Rest] this card], look at the top seven cards of your deck, choose up to one card with “Armed Arms” in its card name from among them and reveal it, put it into your hand if your drop has a card with the same card name, and discard it if your drop does not have it. If you put a card into your hand, put this card into soul. Shuffle the deck.
[ACT](Order Zone):If you have a grade 3 or greater vanguard with “Silhouette” in its card name, [COST][put this card into soul], choose up to two cards with “Armed Arms” in their different card names from your drop, and call them to open (RC).
Armed Arms, “R”
Grade 2 / Normal Unit / Brandt Gate – Workeroid
Power 10000
Shield 5000
[AUTO](VC/RC):When this unit attacks a vanguard, if you have a grade 3 or greater vanguard with “Silhouette” in its card name, [COST][Counter-Blast 1], choose one of your opponent’s grade 2 or greater rear-guards, retire it, and this unit gets [Power]+5000 until end of that battle.
Armed Arms, “L”
Grade 2 / Normal Unit / Brandt Gate – Workeroid
Power 10000
Shield 5000
[AUTO](VC/RC):When this unit attacks a grade 3 or greater vanguard, if you have a vanguard with “Silhouette” in its card name, [COST][Counter-Blast 1], and draw a card.
Caezar, Silhouette
Grade 2 / Normal Unit / Brandt Gate – Workeroid
Power 10000
Shield 5000
[AUTO]:When this unit is rode upon by “Gigant Arms, Silhouette”, choose up to two cards with “Armed Arms” in their different card names from your drop, and call them to open (RC).
Gigant Arms, Silhouette
Grade 3 / Normal Unit / Brandt Gate – Workeroid
Power 13000
[AUTO](VC)[1/turn]:At the beginning of your attack step, [COST][Soul-Blast 1], choose up to two of your rear-guards with “Armed Arms” in each of their different card names, and attach them to this unit. (Move the attaching units to (VC) as [Stand]. They cannot attack, the attached unit gets their [Power] continuously, and they are moved to (RC) as [Rest] at the end of turn)
[AUTO](VC):At the end of the battle this unit attacked, choose up to one of the units attached to this unit, and move it to an open (RC) as [Stand]. (It is no longer attached after being moved)
Explaining “Attach”
The basic premise of the Deck’s gimmick is you attack with the “Armed Arms”, and then attach them to your Vanguard, and they detach later on, but while attached, your Vanguard gains their Power and abilities as its own.
Bustling Mechanic, Rodney
Grade 1 / Normal Unit / Brandt Gate – Human
Power 8000
Shield 5000
[CONT](RC):If you have a vanguard attached this turn, this unit gets [Power]+10000.
[AUTO](Back Row (RC)):At the end of the battle your vanguard with “Silhouette” in its card name attacked a grade 3 or greater vanguard, if your front row has no rear-guards, [COST][Soul-Blast 1], and [Stand] this unit.
Armed Arms attached during a Vanguard during a turn when you Persona Ride have the Persona Ride Bonus of 10000 Power and retain that even while Attached.
Armed Arms affected by a Trigger retain the modification even when they are attached to your Vanguard.
If you detach an Armed Arms, it retains its Power modifications.
Next Week is…
June Tournament and Event News
A New Kheios and support cards
Dark States Order related cards