Also, a more candid explanation of Valkerion.
- Reiteration of the Strategy Meeting
- Reveal of Grade 5 “Valkerion”
- BCF 2019 Event Report
- Reveal of 3 New “Murakumo” cards from Phantasmal Steed Restoration, including their VR
Reiteration of Vanguard Shin’emon from the Strategy Meeting
This (RC) is an Astral Plane. Astral Planes have the following rules.
• You can call a <Astral Deity>, regardless of its Grade.
• If a non <Astral Deity> card is on an Astral Plane, place it in the Drop Zone.
• A Unit on an Astral Plane can attack even from the Back Row, and performs a Drive Check. Cards from that Drive Check are placed into the Soul, instead of the hand.
• When your turn ends, a Unit on an Astral Plane is placed at the bottom of the Deck.
Great Deity of the Highest Plane, Valkerion
Grade 5 / Normal Unit / Cray Elemental – Astral Deity
CONT: This card cannot Ride.
AUTO: When this card is on a non “Astral Plane” Circle, Retire this Unit.
AUTO (RC): When this card is placed from the hand, look at the top 5 cards of your Deck, place 1 of them into the Drop Zone, this Unit’s Drive becomes the same as the Grade of the card placed in the Drop Zone. Then shuffle the Deck.
When a Rear-guard Circle becomes an “Astral Plane”, what happens to the original Rear-guard occupying that location?
> Retire it, and place in the Drop Zone.
Can you choose “Great Deity of the Highest Plane, Valkerion” on an “Astral Plane” with a Skill that chooses a Rear-guard, such as “1 Rear-guard gains Power+5000”?
> Yes, since “Astral Plane” is still a Rear-guard Circle, you can choose cards on the “Astral Plane”.
Can you place “Great Deity of the Highest Plane, Valkerion” in a Deck whose clan is not <<Genesis>>?
> Yes, you can place it in any Deck.
Can you place a Force Marker underneath an “Astral Plane”?
Also, during the timing in which your center back-row Rear-guard Circle with a Force Marker becomes an “Astral Plane”, what happens to that Marker?
> You can place a Force Marker underneath it.
Nothing happens to a Force Marker when that Circle changes to an “Astral Plane”
BCF 2019: Osaka Event Report
Clan Breakdown at Osaka
Trio Fight: Nova Grappler (Beast Deity)
Trio Fight: Bermuda Triangle (Colorful Pastrale)
Trio Fight: Link Joker (Messiah)
Single Fight: Shadow Paladin (Luard + Standard)
Shin and Kai’s VAs will be the guests for the next event
Dimension 11 Screenshots
Dimension 12: Memories from neither the Past nor Future
It’s the finals, with Miyaji against Fukuhara. Things kick off with Naoki, and the battle reaches its heights with Aichi vs Ren. As Ren and Aichi give everything they’ve got in this fight with each other, enjoying every step, their PSYQualia causes them to see the previous destiny that has been erased.
Grade 2 / Normal Unit / Dark Zone – Dark Irregulars – Human
[AUTO](VC):When placed, put any number of cards from your hand on the bottom of your deck in any order, and if you put one or more cards, draw the same number of cards as the number of cards put, and shuffle your deck.
Impetuous Knight, Ferdiad
Grade 2 / Normal Unit / United Sanctuary – Shadow Paladin – Human
[AUTO](RC):When your “Blaster Dark” is placed during your turn, this unit gets [Power]+5000 until end of turn.
Stealth Rogue of Summoning, Jiraiya
Grade 1 / Normal Unit / Dragon Empire – Murakumo – Demon
[AUTO](VC):When placed, draw a card, and put a card from your hand on the bottom of your deck.
[ACT](RC)[1/turn]:[COST][Counter-Blast 1], and one of your vanguards gets [Power]+10000 until end of turn.
Stealth Beast, Spell Hound
Grade 2 / Normal Unit / Dragon Empire – Murakumo – Warbeast
[AUTO]([email protected]/RC):When placed, [COST][Soul-Blast 2], search your deck for up to one “Stealth Beast, Spell Hound”, call it to (RC), and shuffle your deck. Increase or decrease that unit’s and this unit’s [Power] to match your vanguard’s [Power] until end of turn. (Match the [Power] at that time)
Samurai Chieftain, HYU-GA
Grade 3 / Normal Unit – Gift: Accel / Dragon Empire – Murakumo – Warbeast
[ACT](VC)[1/turn]:[COST][Counter-Blast 1], search your deck for up to one card with the same grade as one of your opponent’s units, call it to (RC), shuffle your deck, and until end of turn, change the card name of all of your and your opponent’s units to this unit’s card name.
[ACT](VC):[COST][Soul-Blast 1 grade 3], and return all of your opponent’s rear-guards with the same card name as your or your opponent’s other unit to the deck and shuffle it.