A manga Pale Moon from G-BT08 and a new Chronojet pal from G-CB04. No bets on which one is better here :<
Barking Dragon Tamer
“I’ll show this just to you! Pale Breath!”
Grade 3 / Pale Moon / Human
AUTO: [CB1, SB1, choose 1 card from your hand, and discard it] When this unit is placed on V, you may pay the cost. If you do, retire all of your rear-guards, and your opponent chooses a number of their rear-guards equal to the number of your rear-guards retired with this effect, and retires them. Until end of turn, this unit gets Power +1000 for each unit retired with this skill, and you may not normal call.
“The hands of the clock set in motion show no signs of stopping.”
Grade 1 / Gear Chronicle / Gear Dragon
AUTO GB1: When this unit is placed on R, if you have a vanguard with “Chronojet” in its card name, choose 1 of your units, and until end of turn, it gets Power +2000 and “Time Leap – AUTO V/R: When this unit’s attack hits a vanguard, you may choose 1 of your other rear-guards, and time leap it.”
And Now For A Word From The Vanguard R&D Department!!
The release of “Absolute Judgment” is nearly upon us! For today’s cards, we’re introducing a 《Pale Moon》 Unit from the original comic, “Barking Dragon Tamer”! It’s Narumi Asaka’s Trump Card she rode during the comic, and it’s finally a real card!
When you Ride this card can pay the cost, to Retire all of your Rearguards! Then you can Retire an equal number of opponent Rearguards, then power this card up! It’s rare for 《Pale Moon》, but it essentially creates a 1-on-1 stage. When there’s a Rearguard you don’t want to remain on the field no matter what (like “Silent Tom” in the original comic), “Barking Dragon Tamer” will burn them down along with everything else!
Also, today, we’re introducing a 《Gear Chronicle》 Unit from “Gears of Fate” (on sale September 30th, 2016)! It’s “Causality Dragon” who shows their true worth in tandem with “Chronojet”! When it’s placed on the field, you can grant one of your allies 2000 Power and an On Hit 【Time Leap】 ability. This on-hit ability, if you grant it to a hard-to-guard Vanguard, can become even more effective if you combine it with the on-hit abilities of other Rearguards, forcing your opponent to use a ton of Guard they wouldn’t otherwise. And since this ability doesn’t require a Cost, and it also has a fairly standard class amount of 7000 Power, it’s a Rearguard you’ll want to use.
Keep in mind the COTD Descriptions based on the Japanese products with regards to release dates.