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[DokoVan NEO] April 27th, 2023

So did you see Sakurai’s video on Mushiking

Dokodemo Vanguard NEO: April 27th, 2023

Topics:

3 Updated Cray Elemental Units from the History Collection

The Entire “Mushiking” Theme from “Clash of the Heroes” is Revealed

Lore is Lyrical Monastrio

A super likable demon girl. There’s not a single sweet in Lyrical Monasterio she hasn’t eaten, making her the go-to girl among her friends about which store to go eat at for what.

Rain Elemental, Pichan
Grade 2 / Normal Unit / Cray Elemental – Elemental
Power 9000
Shield 5000
AUTO (GB1): If this Unit is placed on (RC) during your turn, during that turn, until end of turn, all of your opponent’s rear-guards in the same column as this unit loses all of their abilities, and cannot get them.

Light Elemental, Peaker
Grade 1 / Normal Unit / Cray Elemental – Elemental
Power 7000
Shield 5000
[CONT](RC):This unit cannot be chosen by your opponent’s card effects.
[AUTO](RC) Generation Break 1:When your [Power]11000 or less vanguard is attacked, choose one of your vanguards, and it gets [Power]+2000 until end of turn.

Light Elemental, Honoly
Grade 1 / Normal Unit / Cray Elemental – Elemental
Power 6000
Shield 5000
[CONT](RC):All rear-guards cannot attack the vanguard during the fifth or more battle of that turn unless Counter Blast (1) is paid.
[ACT](RC):COST [Remove this unit], and you get “When your opponent’s rear-guard would attack the vanguard during the fifth or more battle of that turn, it cannot attack unless your opponent Counter Blast (1).” until end of your opponent’s next turn.

History Collection releases May 26th, 2023

Next Week’s Weekly Vanguard News Bites covers…

The Dai Vanguard Matsuri 2023 After Report

“Greedon Masques” & New “Desire Devil” from Booster Pack 11

An Updated “Harmonics Messiah” from the History Collection

Insect King, Mushiking
Grade 0 / Normal Unit / Stoicheia
Power 6000
Shield 5000
AUTO: When this unit is rode upon by a grade 1 <Mushi>, get a “Insect King, Mushiking Cabinet” crest.

Insect King, Mushiking Cabinet
Crest

AUTO: You cannot ride any card aside from <Mushi>, you cannot play set orders, and you cannot put set orders into the Order Zone except by this crest’s effect.
AUTO: When you obtain this Crest, search your deck or hand for up to one each of Strike Waza, Scissor Waza, and Throw Waza with different grades, put them into your Order Zone, and if you searched your deck, shuffle your deck.
ACT[1/Turn]: COST[SB1], look at the top five cards of your deck, choose up to one <Mushi> or Waza card from among them, reveal it and add it to your hand, and shuffle your deck.
AUTO: When your <Mushi> attacks, COST[Rest a Waza card in your Order Zone], and use that card’s Waza.

What are <Mushi> cards?

• These <Mushi> cards are cards with zero skills!
• Instead, these units can use the abilities written on Waza cards!

The parameters printed on the card
1) The upper left logo indicates what type of Waza card it can use
– Rock is Strike
– Scissor is, well, Scissor
– Paper is Throw

2) If you use a Waza card that has a specific “Final Move”, you can get access to special abilities!

3) If you use a Waza card, and your <Mushi> has enough Technique points, increase its Power!

The Grade 1 <Mushi> unit cards (all of them have 90 Technique)

Eupatorus Beetle
Grade 1 / Normal Unit / Stoicheia – Mushi
“Strike” Finishing Blow
“Bullet Shot” Final Move
Technique 90
Power 8000
Shield 5000

Dorcus Titanus
Grade 1 / Normal Unit / Stoicheia – Mushi
“Scissor” Finishing Blow
“Kingfisher Hug” Final Move
Technique 90
Power 8000
Shield 5000

Japanese Rhinoceros Beetle
Grade 1 / Normal Unit / Stoicheia – Mushi
“Throw” Finishing Blow
“Tornado Throw” Final Move
Technique 90
Power 8000
Shield 5000

Super Tornado Throw
Grade 1 / Set Order – Throw Waza / Stoicheia
Waza ー AUTO(Order Zone): When you use this Waza, the attacking unit gets the following abilities below.
• Technique 80 or higher – The attacking unit gets Power +5000 until end of turn.
• “Throw” Finishing Blow – The attacking unit gets Power +5000 until end of turn.
• Final Move “Tornado Throw” – The attacking unit gets Power +5000 until end of turn. Then, COST[CB2 & discard a “Super Tornado Throw” from your hand], and the attacking unit can perform drive checks until the end of that battle.

Super Kingfisher Hug
Grade 1 / Set Order – Scissor Waza / Stoicheia
Waza ー AUTO(Order Zone): When you use this Waza, the attacking unit gets the following abilities below.
• Technique 80 or greater – The attacking unit gets Power +5000 until end of turn.
• “Scissor” Finishing Blow – The attacking unit gets Power +5000 until end of turn.
• “Kingfisher Hug” Final Move – The attacking unit gets Power +5000 until end of turn. Then, COST[CB2 & discard a “Super Kingfisher Hug” from your hand], and all of your opponent’s vanguards cannot Stand during your opponent’s next Stand Phase.

Super Bullet Shot
Grade 1 / Set Order – Strike Waza / Stoicheia
Waza ー AUTO(Order Zone): When you use this Waza, the attacking unit gets the following abilities below.
• Technique 80 or greater – The attacking unit gets Power +5000 until end of turn.
• “Strike” Finishing Blow – The attacking unit gets Power +5000 until end of turn.
• “Bullet Shot” Final Move – The attacking unit gets Power +5000 until end of turn. Then, COST[CB2 & discard a “Super Kingfisher Hug” from your hand], and retire all of your opponent’s rear-guards.

Elephant Elefus Beetle
Grade 2 / Normal Unit / Stoicheia – Mushi
“Strike” Finishing Blow
“Dragon Attack” Final Move
Technique 60
Power 10000
Shield 5000

Fighting Giant Stag Bettle
Grade 2 / Normal Unit / Stoicheia – Mushi
“Scissor” Finishing Blow
“Rolling Clutch Hold” Final Move
Technique 60
Power 10000
Shield 5000

Neptunus Beetle
Grade 2 / Normal Unit / Stoicheia – Mushi
“Throw” Finishing Blow
“Side Screw Throw” Final Move
Technique 60
Power 10000
Shield 5000

Side Screw Throw
Grade 2 / Set Order – Waza / Stoicheia
Waza ー AUTO(Order Zone): When you use this Waza, the attacking unit gets the following abilities below.
• Technique 50 or greater – The attacking unit gets Power +5000 until end of turn.
• “Paper” Finishing Blow – The attacking unit gets Power +5000 until end of turn.
• “Side Screw Throw” Final Move – COST[SB1], choose one of your opponent’s back row rear-guards, and switch the attack target to that unit. Then, COST[Discard a “Side Screw Throw” from your hand], and the attacking unit also battles the opponent’s vanguard.

Rolling Clutch Hold
Grade 2 / Set Order – Scissor Waza / Stoicheia
Waza ー AUTO(Order Zone): When you use this Waza, the attacking unit gets the following abilities below.
• Technique 50 or greater – The attacking unit gets Power +5000 until end of turn.
• “Scissor” Finishing Blow – The attacking unit gets Power +5000 until end of turn.
• “Rolling Clutch Hold” Final Move – COST[SB1], and perform “choose one of your opponent’s rear-guards, that unit does not Stand during your opponent’s next Stand Phase, and cannot intercept until end of turn”. Then, COST[Discard a “Rolling Clutch Hold” from your hand], and perform it one more time.

Dragon Attack
Grade 3 / Set Order – Strike Waza / Stoicheia
Waza ー AUTO(Order Zone): When you use this Waza, the attacking unit gets the following abilities below.
• Technique 50 or greater – The attacking unit gets Power +5000 until end of turn.
• “Strike” Finishing Blow – The attacking unit gets Power +5000 until end of turn.
• “Dragon Attack” Final Move – COST[SB1], choose one of your opponent’s rear-guards, and retire it. Then, COST[Discard a “Dragon Attack” from your hand], choose one of your opponent’s rear-guards, and retire it.

Mesotopus Tarandus Beetle
Grade 3 / Normal Unit / Stoicheia – Mushi
“Strike” Finishing Blow
“Hundred Fists” Final Move
Technique 30
Power 13000

Giraffe Stag Beetle
Grade 3 / Normal Unit / Stoicheia – Mushi
“Scissor” Finishing Blow
“Bull Lock” Final Move
Technique 30
Power 13000

Hercules Beetle
Grade 3 / Normal Unit / Stoicheia – Mushi
“Throw” Finishing Blow
“Rolling Driver” Final Move
Technique 30
Power 13000

Rolling Driver
Grade 3 / Set Order – Throw Waza / Stoicheia
Waza ー AUTO(Order Zone): When you use this Waza, the attacking unit gets the following abilities below.
• Technique 20 or greater – The attacking unit gets Power +5000 until end of turn.
• “Paper” Finishing Blow – The attacking unit gets Power +5000 until end of turn.
• “Rolling Driver” Final Move – COST[CB1], and the attacking unit gets Critical +1 until end of turn. Then, COST[Discard a “Rolling Driver” from your hand], and the attacking unit gets drive +1 until end of turn.

Bull Lock
Grade 3 / Set Order – Scissor Waza / Stoicheia
Waza ー AUTO(Order Zone): When you use this Waza, the attacking unit gets the following abilities below.
• Technique 20 or greater – The attacking unit gets Power +5000 until end of turn.
• “Scissor” Finishing Blow – The attacking unit gets Power +5000 until end of turn.
• “Bull Lock” Final Move – COST[CB1], and your opponent cannot call sentinels to GC from hand until end of that battle. Then, COST[Discard a “Bull Lock” from your hand], choose two of your opponent’s rear-guards, those units cannot intercept until the end of this turn, and cannot Stand during your opponent’s next Stand Phase.

Hundred Fists
Grade 3 / Set Order – Strike Waza / Stoicheia
Waza ー AUTO(Order Zone): When you use this Waza, the attacking unit gets the following abilities below.
• Technique 20 or greater – The attacking unit gets Power +5000 until end of turn.
• “Strike” Finishing Blow – The attacking unit gets Power +5000 until end of turn.
• “Hundred Fists” Final Move – At the end of the battle that this Waza was used, COST[CB1], Stand the unit that attacked, it gets drive -2 until end of turn, then COST[discard a “Hundred Fists” from your hand], and it gets drive +1 until end of turn.

So how do you play the “Mushiking” deck?

Set Waza cards using the Crest and play them with your <Mushi> units

• Waza cards to be set in your order zone has to be of differing grades and Types!
× You cannot put two grade 1 Waza cards, nor can you put two Scissor Waza cards

• You cannot put set orders outside of your Crest’s ability!

• Since you Rest the cards, you can only use each Waza once per turn!

• Even if your <Mushi> doesn’t meet the “Final Move” requirement, feel free to use your Waza cards as long as it meets the “Finishing Blow” and Technique requirements!

• You can only use Waza cards with grade less than or equal to your vanguard’s grade!

Next Week’s DokoVan…

A Rorowa Support Card!

Stoicheia RRR, RR and R cards!

Keter Sanctuary Lore

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