The ultimate assassin circus brings on the cutest troupe yet!
Grade 1 / Normal Unit / Dark Zone – Pale Moon – High Beast
[AUTO]:When placed on (VC), look at the top 7 cards of your Deck, reveal a “Beast Tamer” from among them, add it to your Hand, and shuffle your Deck. If you added, choose a card from your Hand, and put it into your Soul.
[AUTO](RC):At the end of a battle it attacked or boosted, you may put a Rearguard into your Soul.
Bunny Beast Tamer’s Assistant, Chlorina
Grade 2 / Normal Unit / Dark Zone – Pale Moon – Warbeast
[AUTO](VC):When it attacks, COST[Put a card from your Hand into your Soul] choose a Grade 2 or lower card from your Soul, call it to (RC).
[CONT](VC):If the total number of Grade 1s with “Bunny” in it’s card name among your Units and cards in your Soul is 3 or more, this unit gets Drive+1.
Bunny Beast Tamer, Tyrieves
Grade 3 / Normal Unit / Dark Zone – Pale Moon – Elf
Imaginary Gift: Accel
[ACT](VC)[1/Turn]:COST[Counter Blast (1), Put two cards from your Hand into your Soul] Choose up to two Grade 2 or lower Unit cards in your Soul, call them to (RC). Then, choose a “Beast Tamer” Rearguard in your Front Row with a different name then this Unit, and until end of turn, that Unit’s circle becomes a (VC).
[CONT](VC):During your turn, for each of your Grade 1s with “Bunny” in it’s card name among your Units and in your Soul, your Front Row Units get [Power]+1000.
Nightmare Doll, Lindy (Heal Guardian)
Masquerade Bunny (Grade 1; Reprint)
Astatic Baton Twirler (Grade 2; Reprint)
Midnight Bunny (Grade 1; Reprint)
Next up are new <<Gear Chronicle>> cards