[COTD] [Zero Set 21] Not Gem-Knights
Stone Knights today with everyone’s favourite Legion Mate!
Prevail Jewel Knight, Yvain
Set 21 – Neon Messiah – RRR
Grade 3 / Royal Paladin – Human
Power 11000
[Legion] “Jewel Knight, Swordmy” (If it is the 1st player’s 4th turn or more or the 2nd player’s 3rd turn or more, if this unit was never in Legion this game, return 4 cards from your drop zone to your deck, and Legion with the specified card from your deck)
<VC> During your turn, if this unit is Legion, if you have 4 or more “Jewel Knight” rear-guards, [Power]+5000/[Critical]+1.
<VC> When placed, [Soul Blast 1 & Counter Blast 1] to call a “Jewel Knight, Swordmy” from your deck.
Jewel Knight, Swordmy
Set 21 – Neon Messiah – RR
Grade 2 / Royal Paladin – High Beast
Power 9000
<RC> When placed, [Counter Blast 1] to call a grade 1 or less “Jewel Knight” card from your deck.
Blowing Jewel Knight, Altgaro
Set 21 – Neon Messiah – RR
Grade 2 / Royal Paladin – Elf
Power 9000
<RC> When this unit’s attack hits a vanguard, if you have 4 or more “Jewel Knight” rear-guards, [Soul Blast 1] to call a grade 1 or less “Jewel Knight” card from your deck.
Heat Wind Jewel Knight, Cymbeline
Set 21 – Neon Messiah – R
Grade 1 / Royal Paladin – Elf
Power 7000
<RC> When placed, if you have 4 or more “Jewel Knight” rear-guards, [rest this unit] to have 1 of your other “Jewel Knight” rear-guards get [Power]+10000 until end of turn.