[COTD] [Zero Set 17] Revengers: Dragruler, Desperate, and Mana
The first reveals of Infinite Rebirth go to Revengers!
Revenger, Dragruler Phantom
Set 17 – Infinite Rebirth – RRR
Grade 3 / Shadow Paladin – Abyss Dragon
Power 11000
<VC>[Limit Break 4][1/Turn] If your opponent’s damage zone has 4 or less cards, [Counter Blast 1 and retire 2 “Revenger” rear-guards] to get [Power]+10000 until end of turn. Deal 1 damage to your opponent.
<VC> When this unit attacks, it gets [Power]+3000 until end of battle.
[Cross Ride] “Illusionary Revenger, Mordred Phantom” (<VC> If “Illusionary Revenger, Mordred Phantom” is in your soul, this unit gets [Power]+2000.)
Revenger, Desperate Dragon
Set 17 – Infinite Rebirth – RRR
Grade 3 / Shadow Paladin – Abyss Dragon
Power 11000
<VC>[Limit Break 4] When this unit attacks a vanguard, if you have more rear-guards than your opponent, [Counter Blast 1] to get [Power]+5000/[Critical]+1 until end of battle.
<VC> At the start of your main phase, [retire a rear-guard] to retire 1 of your opponent’s rear-guards at random, with priority to the back row.
Wily Revenger, Mana
Set 17 – Infinite Rebirth – RR
Grade 2 / Shadow Paladin – Elf
Power 8000
<VC/RC> When placed, you may call a grade 1 or less “Revenger” from your deck to another RC in the same column as this unit. Put that unit on the bottom of your deck at the end of that turn.