[COTD] [Zero Set 17] Revengers: Dragruler, Desperate, and Mana

The first reveals of Infinite Rebirth go to Revengers!

Revenger, Dragruler Phantom
Set 17 – Infinite Rebirth – RRR
Grade 3 / Shadow Paladin – Abyss Dragon
Power 11000
<VC>[Limit Break 4][1/Turn] If your opponent’s damage zone has 4 or less cards, [Counter Blast 1 and retire 2 “Revenger” rear-guards] to get [Power]+10000 until end of turn. Deal 1 damage to your opponent.
<VC> When this unit attacks, it gets [Power]+3000 until end of battle.
[Cross Ride] “Illusionary Revenger, Mordred Phantom(<VC> If “Illusionary Revenger, Mordred Phantom” is in your soul, this unit gets [Power]+2000.)

Revenger, Desperate Dragon
Set 17 – Infinite Rebirth – RRR
Grade 3 / Shadow Paladin – Abyss Dragon
Power 11000
<VC>[Limit Break 4] When this unit attacks a vanguard, if you have more rear-guards than your opponent, [Counter Blast 1] to get [Power]+5000/[Critical]+1 until end of battle.
<VC> At the start of your main phase, [retire a rear-guard] to retire 1 of your opponent’s rear-guards at random, with priority to the back row.

Wily Revenger, Mana
Set 17 – Infinite Rebirth – RR
Grade 2 / Shadow Paladin – Elf
Power 8000
<VC/RC> When placed, you may call a grade 1 or less “Revenger” from your deck to another RC in the same column as this unit. Put that unit on the bottom of your deck at the end of that turn.

Kyrus Darkblade

Ponders on how to make Link Joker great again

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