SP arts of our Brandt Gate RRRs.
D-BT01/SP05 SP 柩機の神 オルフィスト Cardinal Deus, Orfist
Grade 3 / Normal Unit / Brandt Gate – Cyber Golem
[CONT](VC/RC):During your turn, if your World is Dark Night or Abyssal Dark Night, this unit gets [Power]+5000.
[ACT](VC):If your World is Abyssal Dark Night, COST [Counter Blast (2)], and call up to three Shadow Army tokens to (RC). (Your World changes when you play a specific order. Shadow Army has [Power] 15000 and Boost)
D-BT01/SP06 RRR 極光戦姫 アガラー・ルージュ Aurora Battle Princess, Agarrar Rouge
Grade 2 / Normal Unit / Brandt Gate – Human
[CONT](RC/GC):If two or more of your opponent’s cards are imprisoned in your Prison, this unit gets [Power]+5000/[Shield]+10000.
[AUTO]:When this unit is placed on (RC), COST [Soul Blast (1)], choose one of your opponent’s front row rear-guards, and imprison it in your Prison. (Put it into your Order Zone that has a Prison)