[Deck Recipes] “We Are!!! Trinity Dragon”

Straight from R&D.

神託剣戯 Oracle Swordsmanship

Decks based around “Oracle”, which is an ability that works when you have 5 or more cards in your hand, have gotten incredibly stronger.

The central Grade 3 is “Spiritual Sword of Rough Deity, Suanoo”. When you Stride on top of it, you can draw a card at the cost of your Soul. Since you’ll be able to Counter Blast, you can draw cards to pay the costs of other cards. And if your G Zone has “Wakahirume” or “Amaterasu”, it can Soul Charge itself, essentially erasing the cost.

“Amaterasu” reappears as a G Guardian. In the fashion of the abilities of “CEO Amaterasu”, if you have 4 or more cards in your hand when it’s used as a Shield, you can Soul Charge and control your Deck. Manipulating the top of your Deck, allowing you to decide what Damage Trigger you’ll recieve next, or even allow you to determine what you’ll draw next.

Many other cards with powerful Oracle abilities appear. When “Precious Ophidian” is placed on the field and your Vanguard has the Oracle ability, you can Soul Blast 1 card to Draw 1 card. And since it doesn’t have Generation Break, you can deploy Rear-guards without consuming your hand early on in the fight, while in the latter half, it can serve as a multi-purpose Unit by paying for Cost of Stride.

When “Deity Spirit Loyalist, Ame-no-oshiho” attacks, you can add an Oracle card to your hand. Meaning you can easily add the Oracle Sentinel “Deity Dynasty Defense Official, Amatsu-hikone”. And of course the Deck’s ace-in-the-hole is “State Affair Subjugation Deity, Kamususanoo”. When it enters the field, you can draw until there’s 5 cards in your hand, which means you’ll be able to show the true worth of 『Oracle』. Also, its own Oracle ability allows it to Power itself up and gain additional Criticals, meaning it has the ability to decide games that 《Oracle Think Tank》 has been lacking up to now.

Let’s fight by keeping up the size of your hand.

G Unit
2 State Affair Subjugation Deity, Kamususanoo G-CHB02/001
4 Dragon Destroyer Battle Deity, Kamususanoo G-BT05/003
2 Spiritual Deity of Benevolence, Ame-no-sagume G-CHB02/022
2 Sword Deity of the Thunder Break, Takemikazuchi G-BT01/003
2 Lord of Guidance, Wakahirume G-FC03/002
3 Sun of Eternity G-CHB02/004 (G Guardian)
1 Sunrise-on-high Godhawk, Ichibyoshi G-FC03/026 (G Guardian)

Grade 3
4 Spiritual Sword of Rough Deity, Susanoo G-CHB02/005
3 Goddess of the Prophet, Yasaka G-CHB02/023

Grade 2
4 Deity Spirit Loyalist, Ame-no-oshiho G-CHB02/012
4 Imperial Shrine Guard, Akagi G-BT05/011
4 Rigid Crane G-BT05/023

Grade 1
4 Deity Dynasty Defense Official, Amatsu-hikone G-CHB02/013 (Sentinel)
4 Divine Sword, Ame-no-Murakumo G-BT01/028
4 Precious Ophidian G-CHB02/026
2 Deity Spirit Loyalist, Kumano-kusubi G-CHB02/025

Grade 0
1 Deity Spirit Loyalist, Ikutsu-hikone G-CHB02/051 (First Vanguard)
4 Divine Sword, Kusanagi G-BT05/012 (Critical)
4 Psychic Bird G-CHB02/Re:01 (Critical)
4 Aqua Witch, NeNe G-CHB02/052 (Draw)
4 Medicinal Stone Purification Maiden, Yakushiji G-CHB02/053 (Heal)

イニグマン“超爆” Enigman “Burst”

The new strategy of “Enigman” is a fight based around Stride, as well as having new “Enigman” of each Grade appear.

For Grade 0, there’s “Enigman Zephyr”. At the start of the Attack Step, it can be returned to hand, allowing you to reuse its enter the field effect. As well it can be used as a 10000 Shield.

For Grade 1, there’s “Enigman Blanc”. By placing itself into the Soul, if it’s in the Soul, it can increase the Power of a Vanguard with the Burst ability. You definitely want to Ride it at Grade 1 to place it into the Soul.

For Grade 2, there’s “Enigman Helm”. When it enters the field, in addition to granting your Vanguard Power, if you reach Burst 30000, when your opponent Guards, by placing a Rearguard with the Burst ability into the Soul, you can Retire 1 of your opponent’s Size 3 or less Guardians. There’s no waste if you place “Blanc” (introduced before) into the Soul. Your opponent will have trouble properly guarding.

And for Grade 3, there’s “Enigman Gigastorm”. When the Attack Step begins, if you’ve reached Burst 15000, you Counter Charge 1, and if you reach Burst 20000, all of your front row “Enigman” gain Power+4000. The Attack Step is when a Unit decides to Attack, meaning it can occur multiple times per turn. For example, if you have 3 front row Units, you can enter the Attack Step 3 Times, so if you’ve achieved Burst 20000, meaning your Front Row “Enigman” gain 4000 Power each time. And when “Gigastorm”‘s Attack Hits a Vanguard, you can have 1 “Enigma” gain Power, meaning you can keep following up with high Power attacks. And with the appearance of “Enigman” Triggers and Sentinels, you make a Deck of practically 100% Enigman, giving rise to a new Enigman Deck.

G Unit
2 Great Galactic Governor, Commander Laurel D G-CHB02/002
4 Super Giant of Light, Enigman Crossray G-BT07/035
4 Super Cosmic Hero, X-gallop G-BT07/006
2 Super Cosmic Hero, X-lead G-CHB02/029
2 Enigman Patriot G-FC03/037 (G Guardian)
2 Gallant Incarnation, G-O-Five G-CHB02/015 (G Guardian)

Grade 3
4 Enigman Gigastorm G-CHB02/030
4 Enigman Mega Current G-CHB02/054

Grade 2
3 Enigman Helm G-CHB02/016
3 Enigman Sirocco G-CHB02/056
3 Enigman Crescent G-BT07/075
2 Enigman Night Sky G-EB01/018

Grade 1
4 Enigman Calm G-CHB02/017 (Sentinel)
4 Enigman Blanc G-CHB02/033
4 Enigman Cloud G-EB01/023
2 Cosmic Hero, Grandrope G-EB01/014

Grade 0
1 Enigman Zephyr G-CHB02/034
4 Enigman Fall G-CHB02/062 (Critical)
4 Enigman Sunset G-EB01/034 (Critical)
4 Enigman Mistral G-CHB02/064 (Draw)
4 Enigman Foehn G-CHB02/063 (Heal)

パンダの達成話 第2話 2nd Panda Success Lecture

“Bigbelly”, centered around “Success”, sets up with an even more sophisticated lecture. The Deck’s Main Grade 3 is “Teacher’s Cane of Affection, Big Belly”, who when Stride’d, allows you to call up to 1 card with Success from your hand, and then power up a Rearguard. You can choose to buff the Rearguard you Call, so you’ll be able to cover the weakness of not being able to power up your Rearguards when you Stride if you have no Rearguards. Also if you have no Rearguards, you can also use its ability to reduce the cost of Stride.

In order to make sure you have 0 Rearguards, the Generation Rare “Omniscience Dragon, Fernyiges” is quite handy. When your turn ends, choose all of your Rearguards, Retire them, draw an equal number of cards, Counter Charge and Soul Charge. In other words, at maximum, you can draw 5 cards, Counter Charge 5 cards and Soul Charge 5 cards, meaning this is a mindblowing draw and cost recovery ability.

Also many useful cards with success from among different grades appear. The Grade 2 “Lesser Writer”, when successful, grants all Units with Success power. If you have trouble achieving Success 20000, you can forcibly make it successful. The Grade 1 “Traveling Momonga”, when Retired if Successful, allows you to add a Grade 2 or higher card from your Deck to your hand. In other words you can add “Less Writer” or “Crayon Tiger” to your hand to prepare for next turn.

The Sentonel “Fine Coat Maltese”, has a rare ability that activates in the Drop Zone. By retiring 2 of your Successful Rearguards, you can add a new “Maltese” from the Deck. In other words, you’ll be sure to not waste Rearguards who are buffed by card effects, but will be retired when the turn ends.

Calculate the Power Ups and Power of your Rearguard to become ‘Successful’ each turn.

G Unit
1 Omniscience Dragon, Fernyiges G-CHB02/003
1 Omniscience Dragon, Kiritimukha G-CHB02/036
4 Sage-saint Professor, Bigbelly G-TCB02/008
2 Omniscience Dragon, Managarmr G-BT02/007
2 Omniscience Dragon, Wisdom Teller Dragon G-FC01/047
2 Omniscience Dragon, Hrimthurs G-FC03/024
2 Omniscience Dragon, Al-mi’raj G-CHB02/018 (G Guardian)
2 Immortality Professor, Kundalini G-FC03/047 (G Guardian)

Grade 3
4 Teacher’s Cane of Affection, Bigbelly G-CHB02/009
3 Contradictory Instructor, Tusk Master G-BT02/081

Grade 2
4 Lesser Writer G-CHB02/020
2 Fullsack Squirrel G-CHB02/067
3 Problem Child, Greybelly G-TCB02/039
3 Crayon Tiger G-BT02/019

Grade 1
3 Traveling Momonga G-CHB02/040
4 Fine Coat Maltese G-CHB02/021 (Sentinel)
4 Diligent Assistant, Minibelly G-BT02/037
3 Coiling Duckbill BT08/042

Grade 0
1 Scintillating First-year Student, Littlebelly G-TCB02/042 (First Vanguard)
4 Polish Penguin G-CHB02/072 (Critical)
4 Application Researcher, Ponbelly G-TCB02/021 (Critical)
4 Chemical Skunk G-CHB02/075 (Stand)
4 Brushing Kitten G-CHB02/074 (Heal)

二択を迫るシスター The Sisters Who Force Option B

A “Battle Sister” Deck centered around new combinations appears.

When you Stride the Grade 3 “Battle Sister, Madeleine”, if your Rearguard’s attacks fail to hit the Vanguard, you Counter Charge 1. The G Unit “Excite Battle Sister, Miroir” has a Draw 1 card when a Battle Sister’s attack hits. By using these 2 iin tandem, you’ll be in a great position whether or not your attack hits! Also, the GB3 Oracle ability of “Miroir”, grants Power x 1000, as well as buffing your front row “Battle Sister”‘s Power, which should make it easier for your attacks to hit.

For each Grade, new “Battle Sister” recruits appear. For the First Vanguard, there’s “Battle Sister, Compote”. If the top 3 cards of your Deck are all “Battle Sister”, you can add 1 among them to your hand. Since this entire Deck is “Battle Sister”, success is guaranteed. Choose the card you need to add to your hand, whether it be a Grade 3 to Ride, the Sentinel “Chocolat” or even the Heal Trigger “Chai” to bring out a G Guardian.

The Grade 1 “Rusk”, not only does its Power increase when it attacks, but it has [Resist], meaning it can attack in the front row with ease.

Grade 2 has “Berry-mousse” gains Power when a “Battle Sister” enters play. Whether it be Ride, Stride, or Call, Call it early on.

So put on pressure by Fighting with the consequence that you’ll draw if you hit.

G Unit
4 Excite Battle Sister, Miroir G-CHB02/010
2 Excite Battle Sister, Gelato PR/0397
2State Affair Subjugation Deity, Kamususanoo G-CHB02/001
4 Spiritual Deity of Benevolence, Ame-no-sagume G-CHB02/022
3 Sun of Eternity G-CHB02/004 (G Guardian)
1 Sunrise-on-high Godhawk, Icibyoshi G-FC03/026 (G Guardian)

Grade 3
4 Battle Sister, Madeleine G-CHB02/011
4 Battle Sister, Mille-feuille G-BT01/052

Grade 2
4 Battle Sister, Pannacotta G-CHB02/044
4 Battle Sister, Berry-mousse G-CHB02/045
4 Battle Sister, Macaron EB05/005

Grade 1
4 Battle Sister, Taffy G-BT05/026
4 Battle Sister, Rusk G-CHB02/049
4 Battle Sister, Chocolat BT01/019 (Sentinel)

Grade 0
2 Battle Sister, Compote G-CHB02/027 (First Vanguard)
4 Battle Sister, Assam EB05/032 (Stand)
4 Battle Sister, Ginger EB07/029 (Critical)
4 Battle Sister, Muffin G-BT05/056 (Critical)
4 Battle Sister, Chai EB07/033 (Heal)

次元ロボ、最終突撃!! Dimensional Robos, Final Charge!!

“Dimension Police”, with the appearance of their Commander-Admiral, is rebuilt as a Deck once more.

Their new First Vanguard is “Dimensional Robo, Daihawk”. When your Vanguard is a Grade 3 “Dimensional Robo”, you can place 4 “Dimensional Robo” Rearguards into the Soul, and regardless of your opponent’s Grade, you can Stride! What an unbelievable Stride Gattai!

Also this Deck has the advantage of the Superior Ride formation of “Super Dimensional Robo, Daikaiser”, “DImensional Robo, Kaizard” and “Dimensional Robo, Kaiser Grader”. Pay attention to their art as “Super Dimnesional Robo Daikaiser” and “Dimensional Robo, Kaiser Grader” have been reprinted with all new illustrations.

And, of course, the central jewel is “Dimensional Robo Commander Admiral, Final Daimax”! Depending on the number of face-up cards in your G Zone, you can Power up that many allies as well as itself. At maximum, it gains 15000 Power and 2 Criticals. If you have “Dimensional Robo” on your left and right front rows, this astounding ability grants them Power+5000 and Critical+1. With that, victory should be imminent.

G Unit
4 Dimensional Robo Commander-Admiral, Final Daimax G-CHB02/006
2 Great Galactic Governor, Commander Laurel D G-CHB02/002
4 99th-gen Dimensional Robo Commander, Great Daiearth G-EB01/001
2 Legendary Dimensional Robo, Daikaiser Leon G-FC02/006
2 Super Cosmic Hero, X-carivou G-BT07/018 (G Guardian)
2 Enigman Patriot G-FC03/037 (G Guardian)

Grade 3
4 True Ultimate Dimensional Robo, Great Daikaiser MB/023
2 Ultimate Dimensional Robo, Great Daiyusha BT08/001
4 Super Dimensional Robo, Daikaiser G-CHB02/Re:02

Grade 2
3 Dimensional Robo, Dailesson G-CHB02/031
4 Dimensional Robo, Kaizard TD12/006
4 Dimensional Robo, Daibazooka G-FC02/037

Grade 1
2 Dimensional Robo, Kaiser Grader G-CHB02/Re:03
4 Dimensional Robo, Daibrave PR/0119
4 Dimensional Robo, Daishield BT13/014 (Sentinel)
2 Cosmic Hero, Grandrope G-EB01/014

Grade 0
1 Dimensional Robo, Daihawk G-CHB02/061 (First Vanguard)
4 Dimensional Robo, Daibattles BT08/057 (Critical)
4 Dimensional Robo, Daiwolf G-EB01/031 (Critical)
4 Dimensional Robo, Daicrane BT13/076 (Draw)
4 Dimensional Robo, Gorescue BT13/078 (Heal)

講義:ブレイクストライド Lecture: Break Stride

A new lecture begins, from 《Great Nature》’s Honorary Professors!!

When you Ride “Honorary Professor, Chatsauvage” on top of “Honorary Professor, Chatnoir”, you can activate its ability. At that moment, you activate the Break Ride of “Chatnoir”, you also use the ability of “Chatsauvage”. By paying the cost, you can Superior Stride either “Omniscience Dragon, Cath Palug” or “Immortality Professor, Brahmananda” from the G Zone!!!

Afterwords, the Break Ride ability of “Chatnoir” grants an ability to the Vanguard. By using Stride and Break Ride at the same time, yes, you could practically call it a… Break Stride!

The new G Unit “Immortality Professor, Brahamananda”, when it attacks, depending on the number of face-up cards in your G Zone, can call that many to the Rear-guard, Power-Up and grant a “Draw a card” ability. By overlapping the effects of “Chatnoir” and “Brahamananda” on top of one another, you can draw multiple cards.

On top of that, support cards for “Honorary Professor” also appear. The First Vanguard is “Gifted Bear”. By making sure you have a Grade 3 “Honorary Professor” in your hand, you can ensure a Break Stride. The Grade 2 “Go Home Toad” can attack from the back row, allowing you increase the number of attacks, and allowing you to draw even more. So let’s buff your hand with Break Stride and attacking continuously!

G Unit
4 Immortality Professor, Brahmananda G-CHB02/008
2 Omniscience Dragon, Fernyiges G-CHB02/003
2 Sage-saint Professor, Bigbelly G-TCB02/008
2 Omniscience Dragon, Managarmr G-BT02/007
2 Omniscience Dragon, Cath Palug G-FC02/023
2 Immortality Professor, Kundalini G-FC03/047 (G Guardian)
2 Omniscience Dragon, Al-mi’raj G-CHB02/018 ( G Guardian)

Grade 3
4 Honorary Professor, Chatnoir BT13/020
4 Honorary Professor, Chatsauvage G-CHB02/019

Grade 2
4 Treatis Panther G-CHB02/038
3 Go Home Toad G-CHB02/066
2 Binoculus Tiger BT07/003
2 Crayon Tiger G-BT02/019

Grade 1
4 Contradictory Instructor, Shell Master G-BT02/020 (Sentinel)
4 Reader Pig G-CHB02/069
3 Honorary Assistant, Mikesaburo G-FC02/047
3 Coiling Duckbill BT08/042

Grade 0
1 Gifted Bear G-CHB02/042 (First Vanguard)
4 Ruler Chameleon BT07/065 (Critical)
4 Pencil Case Pelican G-CHB02/073 (Draw)
4 Cafeteria Sea Otter G-BT02/090 (Draw)
4 Brushing Kitten G-CHB02/074 (Heal)

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