Victory is deciding by riding Aleph.
D-VS05/023 RRR 2022 勝利の化身 アリフ Embodiment of Victory, Aleph
Grade 3 / Normal Unit / Dragon Empire – Kagero – Demon
Imaginary Gift: Force
ACT [Hand] If your vanguard is “Embodiment of Victory, Aleph” or “Embodiment of Shield, Lahm“, COST [Put an “Embodiment of Armor, Bahr” and “Embodiment of Spear, Tahr” each from your (RC) into your soul], and ride this card as Stand.
AUTO (VC) When your rear-guard with “Embodiment” in its card name attacks, increase or decrease that unit’s Power to match this unit’s until end of that battle.
ACT (VC) 1/Turn COST [Counter Blast 3], and this unit gets Power+15000/Critical+1/Drive +1 until end of turn. Then, COST [Soul Blast 1 each of “Embodiment of Armor, Bahr” and “Embodiment of Spear, Tahr“], and Counter Charge 3.
D-VS05/026 RRR 2022 ブレイクブレス・ドラゴン Break Breath Dragon
Grade 2 / Normal Unit / Dragon Empire – Kagero – Flame Dragon
AUTO (RC) At the end of the battle it attacked, if your opponent’s rear-guard was retired this turn, COST [Retire this unit], and draw a card.
AUTO When rode upon, choose one of your opponent’s rear-guards, retire it. If you did not retire, draw a card.
D-VS05/027 RRR 2022 ドラゴンナイト ヒーシャット Dragon Knight, Hishat
Grade 1 / Normal Unit / Dragon Empire – Kagero – Human
AUTO (RC) When placed, COST [Counter Blast 1 & Soul Blast 1], draw a card, choose one of your opponent’s back row rear-guards, and retire it.
AUTO When rode upon, look at five cards from the top of your deck, reveal up to one grade 3 or greater card from among them and put it into your hand, and shuffle your deck.